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ViewsCrafting MacrosFrom Vanguard WikiSpheresThere are many useful in-game macros that can be made to aid in crafting. Several of the ones we have found useful are shown here. To make a macro, right click on an empty hot-key bar and add a name and the macro text; you can choose an icon for the macro or check the "Text-Only Macro" control to use the name to identify the macro. Note also, some of these can be combined into richer, but more specialized macros as desired.
[edit] Recipe ChoiceYou can choose the recipe to do from a macro using the /refineSetRecipe command. For example: /refinesetrecipe "Weakened Board" Of course, if you are going to have a macro dedicated to a specific recipe, you would probably want to include commands from the next section as well. [edit] Table SetupThe basic table setup macro is used to add utilities and other items to the table. One approach is to just have one or more utility list to load and to manually add other components (raws, dusts, etc.). However, you might decide that you make Brigand's Mangled Bundles often enough to have a macro that adds the leather and dust as well or you might want to have a separate macro for each utility type and just add them individually. The macro is made up of several lines containing the /refineAddItem command. If you are using utilities or other ingredients with multi-word names, you need to list them with quotes. For example: /refineadditem Fuel /refineadditem "Fancy Oil" /refineadditem Bandages /refineadditem Water Notes:
[edit] Action MacrosThere are two commands that can be used to control the execution of actions: /craftingSelectStep # and /#, which select the step and action within an action family, respectively (counting from the left at 1). These can be combined in several ways to turn a click-fest into a button mashing session. Notes:
[edit] Simple MindedThe simplest approach (most button presses) is to have a macro for each command/number combo. These would be generally be placed in the hot key bars for unqualified and alt-key qualified numbers (e.g., 1, 2, 3, ... and alt-1, alt-2, alt3, ...). For example: /craftingSelectStep 1 and /craftingSelectAction 3 [edit] Two In OneA second approach needing more total buttons but with one press per action. You place one of each command in each macro. For example: /craftingSelectStep 1 /craftingSelectAction 3 [edit] Next StepA simple approach to selecting the step to operate on is just to list them all in a single macro and always end up working on the left-most active action family. The macro would be (higher level recipes have more steps): /craftingSelectStep 1 /craftingSelectStep 2 /craftingSelectStep 3 /craftingSelectStep 4 /craftingSelectStep 5 /craftingSelectStep 6 /craftingSelectStep 7 /craftingSelectStep 8 [edit] ToolbeltsYou can set up macros to change your toolbelt as well using the /craftingChangeActiveToolbelt command. For example: /craftingchangeactivetoolbelt 2 [edit] Looting the TableNow that you are done, you really want that neat thing you just created. The simplest macro for this is just: /lootall However, if you prefer to get fancy, you could have a macro that is a series of /refineRemoveItem commands for each product you might make. [edit] Threads of InterestThe following forum threads contain this and other information of interest including other macro combinations (some of which require a bit more care in using). |