Vanguard Spheres  

Welcome to the Vanguard Spheres forums.

You are currently viewing our boards as a guest which gives you limited access to view our discussions, articles/interviews and photo galleries. By joining our community you will gain access to post your own topics, communicate privately with other members (PM), respond to polls, upload your own photos and access many other special features and tools like our upcoming Guild Management Tool (GMT). Registration is fast, simple and absolutely free so please, join our community today!

As a bonus this banner will disappear once you are registered! If you have any problems with the registration process or your account login, please contact support.

Home Forums WikiSphere Gallery Chat Arcade Today's Posts
Go Back   Vanguard Spheres > Vanguard WikiSpheres
Register FAQ Members List Who's Online Search Today's Posts Mark Forums Read

Personal tools

Bard

From Vanguard WikiSpheres

Contents

Description

Bards are naturally gifted in the melding of song and swordplay into a deadly dance that is at once awesome and terrible to behold. Bards can use their unique combat forms to gain increasing power as a fight progresses. They also have the ability to compose songs using bits of lore and tunes heard throughout their journeys. Bards have the opportunity to seek out those rare stories and melodies that will add even more power to their compositions.

Info

Available Races
Kojan Qalia Thestra
Half Elf Dark Elf Halfling
Kojani Human Mordebi Human High Elf
Wood Elf Qaliathari Human Thestran Human
Starting Attributes
Attribute Value
Strength: 40
Constitution: 40
Dexterity: 45
Vitality: 35
Wisdom:25
Intelligence: 25


Skills

Weapon Types
One-handed Piercing, Hand to Hand, One-handed Slashing, Thrown, Archery
Combat
Block, Dodge, Parry
Perception and Concealment
Tactic Recognition, Awareness, Combat Awareness, Detection
General
Safe Fall
Weapon Specialization
Axe, Bow, Crossbow, Dagger and Knife, Short Sword, Thrown Axes, Longsword, Thrown Daggers

Abilities and Songs

Forms

Bards can utilize three forms, or dances, to give certain bonuses in combat. The longer the bard is in the fight, the higher level you can get. The levels are restricted by your character level however, though you unlock higher levels as you rise in your adventuring career.

Level Form Description
5

Image:Form-rng-atk.gif

Dance of Blades A deadly dance that increases your melee damage the longer you perform it
  • Level 0 - +4% damage
  • Level 1 - +6% damage
  • Level 2 - +8% damage
  • Level 3 - +10% damage
  • Level 4 - +14% damage
  • Level 5 - +24% damage
10 Image:form-water.gif Water Dance A flowing dance of misdirection. Evasion and your ability to dodge and parry attacks increase the longer this dance is performed. Melee damage is reduced while performing this dance.
  • Level 0 - Adds 5% Evasion
  • Level 1 - Adds 6% Evasion
  • Level 2 - Adds 7% Evasion, 3% Dodge, Parry
  • Level 3 - Adds 8% Evasion, 4% Dodge, Parry
  • Level 4 - Adds 9% Evasion, 6% Dodge, Parry
  • Level 5 - Adds 18% Evasion, 12% Dodge, Parry
12 Image:form-shadow.gif Careen of the Cunning A dance of precision and speed. Accuracy and crit chance are increased the longer this dance is performed.
  • Level 0 - +2% Accuracy, 1% crit chance
  • Level 1 - +3% Accuracy, 1% crit chance
  • Level 2 - +4% Accuracy, 2% crit chance
  • Level 3 - +5% Accuracy, 2% crit chance
  • Level 4 - +6% Accuracy, 3% crit chance
  • Level 5 - +1% Accuracy, 6% crit chance

Mechanics

Songs

The most important tools a Bard has are his ( or her ) songs. In Vanguard, Bards can write their own songs. This can be done by opening the songbook and clicking " Compose. "

Songs are made up of a base melody, and embellishments upon that. You gain melodies and various embellishments as you level, and the possibilities for songs being to multiply!

Melody
There is always a melody in a song. A song must have a melody to be played. The Melody is the backbone of the song and provides the theme. There is only ever 1 melody slot.
Embellishments
Embellishments are minor additions. Small resistance buffs, debuffs and other minor buffs. There are potentially 5 embellishment slots.
Lyric
Lyrics provide many different things for all occasions. Low power effects. Slow, runspeed, weapon procs, levitation. There are up to 4 lyric slots.
Chorus
Higher powered lyric-like components. Misc effects. There are up to 3 chorus slots.
Verses
Higher powered components. DoTs, regens, snares. There are 3 potential verse slots.
Bridges
Very powerful components. Misc effects. There are up to 2 bridge slots.
Codas
Very powerful components. Misc effects. There are up to 2 coda slots.
Rests
Rests are special components that reduce the Energy cost of your Songs. Unlike other components, Rests can go into any slot type (except Melody), which allows for much more flexibility in Composing. Also, each Rest you learn can only be used once in any Song.


Note: this has changed before going live. So this is a beta list You actually start with two embellishment slots at level 1.

Level Composition Slots
1Melody-1 and Embellishment-1
3Embellishment-2
6Lyric-1
12Chorus-1
16Lyric-2
20Embellishment-3
24Chorus-2
25Verse-1
27Lyric-3
35Verse-2 and Bridge-1
37Embellishment-4
40Lyric-4 and Chorus-3
44Verse-3
45 Coda-1
48 Bridge-2
49Embellishment-5
50Coda-2
Composition Window
Composition Window


Instruments do modify songs. Starting Instruments can be purchased from the Bard trainer.

Certain elements can be used more than once in a specific composition depending on available slots and rests. Melodies and rests can not be used more than once.


All times are GMT -4. The time now is 12:29 PM.



Regency Sword © T. King @ Tkingart.com
Trademarks are the property of Sigil Games Online, Inc.
Game content and materials copyright Sigil Games Online, Inc. All rights reserved.